total: 723, more: 86, less: 21 | diff: 27, punc: 97, sfx: 6, case: 56 [WER: 0.19]

Hello,
hello
and
and
welcome
welcome
to
to
the
the
first
first
episode
episode
of
of
the
the
Bullshit
bullshit
Radar.
Raider
Data
data
is
is
a
a
powerful
powerful
tool
tool
to
to
back
back
up
and
arguments
arguments
and
and
be
they
more
were
convincing.
convincing
it
it
is
is
quite
quite
easy,
easy
however,
however
to
to
be
be
misled
misled
by
 
inaccurate
inaccurate
data,
data
or
or
to
to
cherry
cherry-pick
pick
 
data,
data
to
to
confirm
confirms
one's
one
hypothesis.
hypothesis
The
the
video
video
game
game
industry
industry
is
is
no
no
exception.
exception
it
 
is
is
important
important
to
to
keep
keep
a
a
critical
critical
eye
eye
when
when
looking
looking
at
at
data,
data
numbers,
numbers
and
and
statistics.
statistics
In
in
this
the
series
series
of
of
videos,
Beados
we'll
will
take
take
different
different
examples,
examples
and
and
make
make
them
them
pass
 
our
path
bullshit
bowlshit
radar
Raider
test.
tab
Let's
let's
start
start
by
by
looking
looking
at
at
the
the
impressive
impressive
digital
digital
revenues,
revenue
generated
generated
by
by
GTA.
GTA
In
in
2014,
2014
talking
talking
about
about
GTA
GTA
Online,
online
Take-Two
take
 
to
 
see
CEO
you
Strauss
throw
Zelnick
Selleck
told
told
 
him
MCV:
maybe
"It's
it's
a
a
free
free
game,
game
but
butts
revenue
revenue
from
from
digitally-delivered
digitally
 
delivered
content
content
grew
group
to
to
$132.8
142.8
million.
million
Nearly
nearly
half
half
that
that's
revenue
Revenue
was
was
derived
derived
from
from
recurrent
recurrent
consumer
consumer
spending.
spending
Grand
Grand
Theft
Theft
Auto
Auto
Online
online
was
what's
the
the
single
single
largest
largest
contributor
contributor
to
to
our
our
digitally-delivered
digitally
 
delivered
revenue
Revenue
in
in
the
the
third
third
quarter."
quarter
Can
can
you
you
guess
guess
what
what
was
would
the
the
most
most
popular
popular
interpretation
interpretation
of
of
this
the
quote?
quote
GTA
GTA
Online
online
revenues
revenues
represent
represent
half
how
of
to
Take-Two's
take
 
to
digitally-delivered
digitally
 
delivered
revenues,
revenues
hence
 
sixty
 
five
65
million
million
dollars.
dollars
But,
but
is
is
this
this
interpretation
interpretation
correct?
correct
Well,
well
no.
no
It's
it's
not.
not
What
what
did
did
Mr
mr.
Zelnick
zelnik
really
really
say?
say
Digital
digital
revenue
revenue
for
for
Take-Two
take
 
to
are
or
about
about
one
 
hundred
 
and
 
thirty
 
three
133
millions.
Millions
First.
first
Recurrent
recurrence
consumer
consumer
spending
spending
represent,
represents
approximately,
approximately
fifty
 
percent
50%
of
of
those
those
digital
digital
revenues.
revenues
They
 
include
include
downloadable
downloadable
content,
contents
online
online
gaming,
gaming
and
and
microtransactions.
microtransactions
GTA
GTA
Online
online
belongs
belongs
to
to
this
this
category,
category
among
among
 
of
other
the
games.
games
Secondly,
secondly
GTA
GTA
Online
online
is
is
the
the
single
single
largest
largest
contributor
contributor
to
to
Take-Two's
take
 
to
digitally-delivered
digital
 
delivered
revenue.
Revenue
But
but
it
it
can
can
be
be
the
the
largest
largest
contributor
contributor
of
of
those
those
revenues,
revenues
and
and
represent
represent
twenty
 
percent
20%
of
of
the
the
total.
total
It
it
can
can
even
even
represent
represents
less
less
than
than
ten
 
percent.
10%
In
in
fact,
fact
we
we
have
have
no
no
idea
idea
how
how
much
much
it
it
represents.
represent
Are
 
the
the
numbers
numbers
mentioned
mentioned
by
by
Mr
mr.
Zelnick
 
accurate?
 
Yes.
Yet
Does
does
he
he
lie
lie
in
in
his
his
statement?
statement
No.
No
Does
does
 
he
his
think
statement
men
provide
provide
an
an
accurate
accurate
picture
picture
of
of
the
the
situation?
situation
Not
not
really.
really
Publishers
Publishers
know
know
how
how
to
to
formulate
formulate
their
their
sentences
sentences
to
to
give
give
room
room
to
to
interpretations.
interpretations
Why
why
would
would
you
you
do
do
that?
that
We
we
can
can
only
only
make
make
 
it
assumptions
Thompson's
here.
here
But
but
it
it
could
could
be
be
to
to
reassure
reassure
investors
investors
on
on
the
the
fact
fact
that
that
GTA
GTA
Online
online
drives
drops
so
too
much
much
revenues,
revenues
that
that
GTA
GTA
doesn't
doesn't
have
have
to
to
be
be
released
released
each
each
year.
year
Moving
moving
on,
on
let's
let's
look
look
at
at
an
an
important
important
question
question
for
for
every
every
publisher.
publisher
Which
which
is
is
the
the
playtime
Playtime
in
in
video
video
game.
game
Impressive,
impressive
right?
right
Well,
well
yeah.
yeah
The
the
title
title
is
is
pretty
pretty
impressive.
impressive
Let's
let's
dig
dig
into
into
this.
this
In
and
its
its
latest
latent
investor
investor
announcement,
announcement
Activision
Activision
proudly
proudly
revealed
revealed
that
that
 
the
daily
daily
player
player
engagement
engagement
is
is
now
now
well
well
about
about
three
3
hours
hours
per
per
day,
day
and
and
the
the
Destiny
destiny
community
community
has
at
climbed
climbed
over
over
twenty
 
five
25
million
million
registered
registered
players.
players
But
but
can
can
we
we
conclude
conclude
that
that
there
there
are
are
twenty
 
five
25
million
million
Destiny
Disney
players
players
that
that
play
played
on
on
average
average
three
3
hours
hours
a
a
day?
day
The
the
answer,
answer
as
as
you
you
may
may
have
have
guessed,
guessed
 
it
is
is
no.
no
Activision
Activision
talks
talks
about
about
the
a
community
community
of
of
twenty
 
five
25
million
million
registered
registered
players.
players
The
the
key
keyword
word
 
is
it
"registered".
registered
This
this
means
means
that
that
they
they
have
have
seen
seen
twenty
 
five
25
million
million
people
people
go
go
through
through
their
their
systems.
system
 
bit
Beta
at
players
Players
who
we
did
did
not
not
purchase
protect
the
the
game
game
are
or
counted.
counted
As
as
well
well
as
as
players
players
who
who
have
have
played
played
but
but
stopped.
stopped
There
they
are
are
not
not
twenty
 
five
25
million
million
people
people
playing
playing
Destiny.
Destiny
At
at
best
best
twenty
twenty
five
five
million
million
people
people
have
have
tried
tried
 
this
 
to
Destiny.
me
Now.
now
About
about
the
the
time
time
spent.
spent
Let's
let's
be
be
clear.
clear
Activision
Activision
had
had
a
 
blurry
blurry
choice
choice
of
of
words
words
to
to
describe
describe
the
the
time
time
spent.
spent
Daily
daily
player
player
engagement
engagement
is
is
not
not
a
a
universal
universal
KPI.
kpi
But
but
one
one
thing
thing
is
is
sure.
sure
It
it
does
does
not
not
mean
mean
that
that
the
the
twenty
 
five
25
million
million
registered
registered
players
players
spend
been
three
3
hours
hours
per
per
day
day
on
on
average.
average
The
the
best
best
guess
guess
we
we
can
can
make
make
is
is
that
that
for
for
the
the
people
people
who
who
play
play
on
on
a
the
given
given
day,
day
the
the
average
average
time
time
spent
spent
is
is
about
about
three
3
hours.
hours
Note
note
that
that
part
part
of
of
the
the
players
players
did
did
spend
spend
a
a
lot
lot
more
more
than
than
three
3
hours.
hours
It
it
is
isn't
an
 
average,
average
and
and
averages
averages
are
are
always
always
inflated
inflated
by
by
particular
particular
behaviors.
behaviors
Once
once
again,
again
the
the
numbers
numbers
are
are
probably
probably
accurate.
accurate
But
but
this
big
time,
time
the
the
choice
choice
of
of
words
words
is
is
voluntarily
voluntary
vague.
big
And
and
it
it
is
is
normal
normal
for
for
a
a
publisher
publisher
to
to
show
show
the
the
bright
bright
side
side
of
of
business.
business
Every
every
company
company
does
that
that.
that
But
but
let's
let's
remain
remain
cautious
kosher
and
and
keep
keep
a
a
critical
critical
eye
eye
when
when
confronted
confronted
with
with
such
such
statements.
statements
To
to
conclude,
conclude
data
data
is
is
truly
truly
powerful
powerful
to
to
bring
bring
 
up
 
the
objectivity
activity
in
in
decision
decision-making
making.
 
as
as
long
long
as
as
it
it
is
is
not
not
manipulated.
manipulated
There
there
are
are
so
so
many
many
explanations
explanations
of
of
why
why
data
data
can
can
be
be
misleading.
misleading
In
in
the
the
second
second
episode,
episode
we'll
we
 
will
see
see
completely
completely
different
different
examples.
examples