total: 721, more: 70, less: 19 | diff: 33, punc: 69, sfx: 7, case: 33 [WER: 0.17]

Hello,
Hello
and
and
welcome
Welcome
to
to
the
the
first
first
episode
episode
of
of
the
the
Bullshit
b*******
Radar.
Raider.
Data
Data
is
is
a
a
powerful
powerful
tool
tool
to
to
back
backup
up
 
arguments
arguments
and
and
be
 
more
Ibra
convincing.
convincing.
it
It
is
is
quite
quite
easy,
easy,
however,
however,
to
to
be
be
misled
misled
by
by
inaccurate
inaccurate
data,
data
or
or
to
to
cherry
cherry
pick
pick
data,
data
to
to
confirm
confirms
one's
one
hypothesis.
he
The
purchases.
video
Video
game
game
industry
industry
is
is
no
no
exception.
exception.
it
It
is
is
important
important
to
to
keep
keep
a
a
critical
critical
eye
eye
when
when
looking
looking
at
at
data,
data
numbers,
numbers
and
and
statistics.
statistics.
In
In
this
this
series
series
of
of
videos,
videos
we'll
will
take
take
different
different
examples,
examples
and
and
make
make
them
them
pass
pass
our
are
bullshit
b*******
radar
trader
test.
test.
Let's
Let's
start
start
by
by
looking
looking
at
at
the
the
impressive
impressive
digital
digital
revenues,
revenues
generated
generated
by
by
GTA.
GTA
In
in
2014,
2014
talking
talking
about
about
GTA
getti
Online,
online
Take-Two
take
 
2
CEO
CEOs
 
throw
Strauss
cell
Zelnick
Nick
told
told
 
him
MCV:
Stevie.
"It's
It's
a
a
free
free
game,
game
but
that
revenue
revenue
from
from
digitally-delivered
digitally
 
delivered
content
content
grew
grew
to
to
$132.8
132.8
million.
million
Nearly
nearly
half
half
that
that
revenue
revenue
was
was
derived
derived
from
from
recurrent
recurrent
consumer
consumer
spending.
spending
Grand
Grand
Theft
Theft
Auto
Auto
Online
online.
was
At
the
the
single
single
largest
largest
contributor
contributor
to
to
our
our
digitally-delivered
digitally
 
delivered
revenue
revenue
in
in
the
the
third
third
quarter."
quarter.
Can
Can
you
you
guess
guess?
what
What
was
was
the
the
most
most
popular
popular
interpretation
interpretation
of
of
this
this
quote?
quote
GTA
GTA
Online
online
revenues
revenues
represent
represents?
half
How
of
could
Take-Two's
take
 
2's
digitally-delivered
digitally
 
delivered
revenues,
revenues.
hence
 
sixty
 
five
$65
million
Million,
dollars.
 
But,
but
is
is
this
this
interpretation
interpretation
correct?
correct
Well,
well
no.
no
It's
it's
not.
not.
What
What
did
did
Mr
Mr.
Zelnick
Zelnick
really
really
say?
say
Digital
digital
revenue
revenue
for
for
Take-Two
take
 
2
are
are
about
about
one
 
hundred
 
and
 
thirty
 
three
133
millions.
millions?
First.
First
 
wrecker
Recurrent
and
consumer
consumer
spending
spending
represent,
represents
approximately,
approximately
fifty
 
percent
50%
of
of
those
those
digital
digital
revenues.
revenues.
They
They
include
include
downloadable
downloadable
content,
content
online
online
gaming,
gaming
and
and
microtransactions.
micro
 
transactions
GTA
GTA
Online
online
belongs
belongs
to
to
this
this
category,
category
among
among
other
other
games.
games.
Secondly,
Secondly
GTA
GTA
Online
online
is
is
the
a
single
single
largest
largest
contributor
contributor
to
to
Take-Two's
take
 
2's
digitally-delivered
digitally
 
deliverd
revenue.
revenue.
But
But
it
it
can
can
be
be
the
the
largest
largest
contributor
contributor
of
of
those
those
revenues,
revenues
and
and
represent
represent
twenty
 
percent
20%
of
of
the
the
total.
total.
It
It
can
can
even
even
represent
represent
less
less
than
than
ten
 
percent.
10%.
In
In
fact,
fact,
we
we
have
have
no
no
idea
idea
how
how
much
much
it
it
represents.
represents.
Are
Are
the
the
numbers
numbers
mentioned
mentioned
by
by
Mr
Mr.
Zelnick
Zelnick
accurate?
accurate
Yes.
yes?
Does
Does
he
he
lie
lie
in
in
his
his
statement?
statement.
No.
No
Does
does
his
he
statement
statement
provide
provide
an
an
accurate
accurate
picture
picture
of
of
the
the
situation?
situation.
Not
Not
really.
really.
Publishers
Publishers
know
know
how
how
to
to
formulate
formulate
their
their
sentences
sentence
 
is
to
to
give
give
room
room
to
to
interpretations.
interpretations.
Why
What
would
would
you
you
do
do
that?
that
We
we
can
can
only
only
make
make
assumptions
assumptions
here.
here
But
but
it
it
could
could
be
be
to
to
reassure
reassure
investors
investors
on
on
the
the
fact
fact
that
that
GTA
GTA
Online
online
drives
drives
so
so
much
much
revenues,
revenues.
that
That
GTA
GTA
doesn't
doesn't
have
have
to
to
be
be
released
released,
each
it
year.
shared.
Moving
Moving
on,
on
let's
let's
look
look
at
at
an
an
important
important
question
questions.
for
For
every
every
publisher.
publisher,
Which
which
is
is
the
the
playtime
playtime
in
in
video
video
game.
game.
Impressive,
Impressive
right?
right
Well,
well,
yeah.
yeah,
The
the
title
title
is
is
pretty
pretty
impressive.
impressive.
Let's
Let's
dig
dig
into
into
this.
this
In
in
its
its
latest
latest
investor
investor
announcement,
announcement.
Activision
Activision
proudly
probably
revealed
revealed
that
that
daily
daily
player
player
engagement
engagement
is
is
now
now
well
well
about
about
three
3
hours
hours
per
per
day,
day.
and
And
the
 
Destiny
Destiny
community
community
has
as
climbed
climbed
over
over
twenty
 
five
 
million
25000000
registered
registered
players.
players.
But
But
can
can
we
we
conclude
conclude
that
that
there
there
are
are
twenty
 
five
 
million
25000000
Destiny
destiny
players
players
that
that
play
play
on
on
average
average,
three
3
hours
hours
a
a
day?
day.
The
The
answer,
answer
as
as
you
you
may
may
have
have
guessed,
guessed
is
is
no.
no.
Activision
Activision
talks
talks
about
about
the
a
community
community
of
of
twenty
 
five
 
million
25000000
registered
registered
players.
players.
The
The
key
key
word
word
is
is
 
reduced
"registered".
it.
This
This
means
means
that
that
they
they
have
have
seen
seen
twenty
 
five
 
million
25000000
people
people
go
go
through
through
their
their
systems.
systems.
Beta
Video
players
players
who
would
did
did
not
not
purchase
purchase
the
the
game
game
are
are
counted.
counted
As
as
well
well
as
as
players
players
who
who
have
have
played
played
but
but
stopped.
stopped
There
they
are
are
not
not
twenty
 
five
 
million
25000000
people
people
playing
playing
Destiny.
destiny.
At
 
best
 
twenty
 
five
 
million
25000000
people
people
have
have
tried
tried
 
this
Destiny.
teeny
Now.
now
About
about
the
the
time
time
spent.
spent
Let's
let's
be
be
clear.
clear,
Activision
Activision
had
had
a
 
blurry
blurry
choice
choice
of
of
words
words
to
to
describe
describe
the
the
time
time
spent.
spent.
Daily
Daily
player
player
engagement
engagement
is
is
not
not
a
a
universal
universal
KPI.
API,
But
but
one
one
thing
thing
is
is
sure.
sure
It
it
does
does
not
not
mean
mean
that
that
the
the
twenty
 
five
 
million
25000000
registered
registered
players
players
spend
spend
three
3
hours
hours
per
per
day
day
on
on
average.
average.
The
The
best
best
guess
guess
we
we
can
can
make
make
is
is
that
that
for
for
the
the
people
people
who
who
play
play
on
on
a
a
given
given
day,
day,
the
the
average
average
time
time
spent
spent
is
is
about
about
three
3
hours.
house.
Note
Note
that
that
part
part
of
of
the
the
players
players
did
did
spend
spend
a
a
lot
lot
more
more
than
than
three
3
hours.
hours.
It
It
is
isn't
an
 
average,
average
and
and
averages
averages
are
are
always
always
inflated
insulated
by
by
particular
particular
behaviors.
behaviors
Once
once
again,
again,
the
the
numbers
numbers
are
are
probably
probably
accurate.
accurate.
But
At
this
this
time,
time
the
to
choice
choice
of
of
words
words
is
is
voluntarily
voluntary,
vague.
vague
And
and
it
it
is
is
normal
normal
for
for
a
 
publisher
publisher
to
to
show
show
the
the
bright
bright
side
side
of
of
business.
business.
Every
Every
company
company
does
does
that.
that,
But
but
let's
let's
remain
remain
cautious
cautious
and
and
keep
keep
a
a
critical
critical
eye
eye
when
when
confronted
confronted
with
with
such
such
statements.
statements.
To
To
conclude,
conclude
data
data
is
is
truly
truly
powerful
powerful
to
to
bring
bring
 
objective
objectivity
ihtti
in
in
decision
decision-making
making.
 
as
as
long
long
as
as
it
it
is
is
not
not
manipulated.
manipulated.
There
There
are
are
so
so
many
many
explanations
explanations
of
of
why
why
data
data
can
can
be
be
misleading.
misleading.
In
In
the
the
second
second
episode,
episode,
we'll
we
 
will
see
see
completely
completely
different
different
examples.
example
 
stay
 
tuned.