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manual | watson | voxolab | microsoft | |
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Hello, and welcome to the first episode of the Bullshit Radar. | hello and welcome to the first episode of the bullshit trader | hello and welcome to the first episode of the bullshit Raider | — Thank — Hello and welcome to the first showed up the you traitor | Hello and Welcome to the first episode of the b******* Raider. |
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Data is a powerful tool to back up arguments and be more convincing. | data is a powerful tool to back up arguments and did more convincing | data is a powerful tool to back and arguments and they were | data is a powerful tool to back your arguments and bieber convincing | Data is a powerful tool to backup arguments and Ibra convincing. |
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it is quite easy, however, to be | it is quite easy however to be misled by inaccurate data or to | convincing it is quite easy however to be misled inaccurate | it is quite easy however to be misled by inaccurate data or to | It is quite easy, however, to be misled by inaccurate |
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misled by inaccurate data, or to cherry pick data, to confirm one's | cherry pick data to confirms when he practices the video game industry | data or to cherry-pick data to confirms one hypothesis | cherry pick data to confirms one who practices the video game industry | data or to cherry pick data to confirms one he purchases. |
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hypothesis. The video game industry is no exception. | is no exception it is important to keep a critical time when looking | the video game industry is no exception is important to keep | is no exception it 's important to keep a critical time when looking | Video game industry is no exception. |
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it is important to keep a | a critical eye when looking at data numbers and statistics | It is important to keep a critical eye when looking | ||
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critical eye when looking at data, numbers, and statistics. | at data numbers and statistics in this series of videos will take | at data at numbers and statistics in this series of videos will take | at data numbers and statistics. | |
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In this series of videos, we'll take different examples, and make them | different examples and make them pass are bullshit raider text let's | in the series of Beados will take different examples and | different examples and they can pass our bullshit greater tests let's | In this series of videos will take different examples and make them |
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pass our bullshit radar test. Let's start by looking at the | start by looking at the impressive digital revenues generated by GTE | make them path bowlshit Raider tab let's start by looking at | start by looking at the impressive digital revenues generated by gt | pass are b******* trader test. |
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impressive digital revenues, generated by GTA. | the impressive digital revenue generated by GTA in 2014 talking | eight in two thousand and fourteen talking about gt online take two | Let's start by looking at the impressive digital revenues | |
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In 2014, talking about GTA Online, | in two thousand fourteen talking about GTA online take two CEO | about GTA online take to see you throw Selleck told him | generated by GTA in 2014 talking about getti online take 2 CEOs | |
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Take-Two CEO Strauss Zelnick told MCV: "It's a free game, but revenue from | Stroessner told MTV it's a free game but revenue some digitally | maybe it's a free game butts revenue from digitally delivered | ceos throws downlink told mtv it's a free game but revenue digitally | throw cell Nick told him Stevie. |
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digitally-delivered content grew to $132.8 million. | It's a free game that revenue from | |||
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delivered content grew to one hundred and thirty two point eight | content group to 142.8 | delivered content grew to one hundred and thirty two point eight million | digitally delivered content grew to 132.8 | |
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Nearly half that revenue was | million nearly half that revenue was derived from recurrent consumer | million nearly half that's Revenue was derived from recurrent | nearly half half that revenue was derived from recurrent consumer | million nearly half that revenue was derived from recurrent consumer |
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derived from recurrent consumer spending. | spending Grand Theft Auto online what the single largest contributor | consumer spending Grand Theft Auto online what's the single | spending grand theft auto online what the single largest contributor | spending Grand Theft Auto online. |
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Grand Theft Auto Online was the single largest contributor to our | to our digitally delivered revenue into sort of corner can you guess | largest contributor to our digitally delivered Revenue in the third | to our digitally delivered revenue industry quarter can you guess what | At the single largest contributor to our digitally delivered |
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digitally-delivered revenue in the third quarter." | quarter can you guess what would the most popular interpretation | revenue in the third quarter. | ||
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Can you guess what was the most popular interpretation of this quote? | what was the most popular interpretation of this quote GTA | of the quote GTA online revenues represent how to take to digitally | was the most popular interpretation of this quote do you online revenues | Can you guess? |
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GTA Online revenues represent | What was the most popular interpretation of this quote | |||
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online revenues represents how could take two's digitally delivered | we present house of take two's digitally deliver revenues sixty | GTA online revenues represents? | ||
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half of Take-Two's digitally-delivered revenues, hence | revenues hands sixty five million dollars but is this interpretation | delivered revenues 65 million dollars but is this interpretation | How could take 2's digitally delivered revenues. | |
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sixty five million dollars. But, is this interpretation | five million dollars but is this interpretation correct well no it's | $65 Million, but is this interpretation | ||
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correct? Well, no. | correct well no it's not what did Mr Zelnick really say digital | correct well no it's not what did mr. | not what did mr zelnick really say digital revenue for take two are | correct well no it's not. |
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It's not. What did Mr Zelnick really say? | zelnik really say digital revenue for take to or about 133 Millions | What did Mr. | ||
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Digital revenue for Take-Two are about one hundred and thirty three | revenue for take two are about one hundred and thirty three millions | about one hundred and thirty three millions first recurrence consumer | Zelnick really say digital revenue for take 2 are about 133 millions? | |
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millions. First. | first recurrence consumer spending represent approximately fifty | first recurrence consumer spending represents approximately 50% of | First wrecker and consumer spending represents approximately 50% | |
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Recurrent consumer spending represent, approximately, fifty | spending represent approximately fifty percent of those digital | |||
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percent of those digital revenues. They include | percent of those digital revenues they include downloadable content | those digital revenues include downloadable contents online gaming | revenues they include downloadable content online gaming and micro | of those digital revenues. |
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downloadable content, online gaming, and microtransactions. | online gaming and microtones actions GTA online belongs to disk territory | and microtransactions GTA online belongs to this category among of | transactions duty online belongs to discuss chicory along other games | They include downloadable content online gaming and micro transactions |
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GTA Online belongs to this category, | among other games secondly GTA online is the single largest | the games secondly GTA online is the single largest contributor to | GTA online belongs to this category among other games. | |
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among other games. Secondly, GTA Online is the single | secondly gtl line is the single largest contributor to take to | Secondly GTA online is a single largest contributor to take 2's | ||
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largest contributor to Take-Two's digitally-delivered revenue. | contributor to take two's digitally delivered revenue but it can be | take to digital delivered Revenue but it can be the largest contributor | digitally delivered revenue but it can be to largest contributor of | digitally deliverd revenue. |
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But it can be the largest contributor of those revenues, and | the largest contributor of those revenues and represent twenty | of those revenues and represent 20% of the total it can even represents | those revenues and represent twenty percent of the total it can even | But it can be the largest contributor of those revenues |
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represent twenty percent of the total. | percent of the total it can even represent less than ten percent | and represent 20% of the total. | ||
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It can even represent less than ten percent. | less than 10% in fact we have no idea how much it represent the numbers | represent less than ten percent in fact we had no idea how much it | It can even represent less than 10%. | |
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In fact, we have no idea how much it | in fact we have no idea how much it represents are the numbers | represents are the numbers mentioned by mr zelek act but does he lie | In fact, we have no idea how much it represents. | |
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represents. Are the numbers mentioned | mentioned by Mr Zelnick accurate yes does he lying in his statement | mentioned by mr. | Are the numbers mentioned by Mr. | |
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by Mr Zelnick accurate? Yes. | Yet does he lie in his statement No does he think men provide an | Zelnick accurate yes? | ||
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Does he lie in his statement? No. | statement does he statement provide an accurate picture of the situation | Does he lie in his statement. | ||
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Does his statement provide an accurate picture of the situation? | no does he statement provide an accurate picture of the situation | accurate picture of the situation not really Publishers know how | No does he statement provide an accurate picture of the situation. | |
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Not really. Publishers | not really publishers know how to formulate their sentences to give | really publishers know how to formulate their sentences to give | Not really. | |
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know how to formulate their sentences to give room to | room two interpretations why would you do that we can only make | to formulate their sentences to give room to interpretations why | room to interpretations why would you do that we can only make | Publishers know how to formulate their sentence is to give |
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interpretations. Why would you do that? | room to interpretations. | |||
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We can only make assumptions here. But it could be to reassure | assumptions here but it could be to reassure investors on the fact | would you do that we can only make it Thompson's here but it | assumptions here but it could be to reassure investors on the fact | What would you do that we can only make assumptions here but it could be |
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investors on the fact that GTA Online drives so much revenues, | that GTA online drops so much revenues that GTA doesn't have to | could be to reassure investors on the fact that GTA online drops | that gtl line graphs so much revenues that you da doesn't have to be | to reassure investors on the fact that GTA online drives so much revenues. |
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that GTA doesn't have to be released each year. | be released each year moving so let's look at an important | too much revenues that GTA doesn't have to be released each year | released each year moving on let's look at an important question for | That GTA doesn't have to be released, it shared. |
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Moving on, let's look at an important question for every | question for every publisher which is the playtime in video game | moving on let's look at an important question for every publisher which | every publisher which is the play time in video game impressive right | Moving on let's look at an important questions. |
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publisher. Which is the playtime in video | is the Playtime in video game impressive right well yeah the title | For every publisher, which is the playtime in video game. | ||
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game. Impressive, right? | impressive right well yeah the title is pretty impressive let's dig | well yeah the title is pretty impressive let's dig into this in | Impressive right well, yeah, the title is pretty impressive. | |
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Well, yeah. The title is pretty impressive. | is pretty impressive let's dig into this and its latent investor | Let's dig into this in its latest investor announcement. | ||
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Let's dig into this. In its latest investor | into this in its latest investor announcement Activision proudly | its latest investor announcement activision probably revealed that | ||
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announcement, Activision proudly revealed that daily player | revealed that daily player engagement is now well about three hours per | announcement Activision proudly revealed that the daily player | daily player engagement is now well about three hours per day and | Activision probably revealed that daily player engagement is |
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engagement is now well about three hours per day, and the Destiny | day and the destiny community ask climbed over twenty five million | engagement is now well about 3 hours per day and the destiny | the destiny community ask climbed over twenty five million registered | now well about 3 hours per day. |
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community has climbed over twenty five million registered players. | registered players but can we conclude that there are twenty | community at climbed over 25 million registered players but | players but can we conclude that there are twenty five million players | And Destiny community as climbed over 25000000 registered players. |
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But can we conclude that there are | five million destiny players that played on average three hours a day | can we conclude that there are 25 million Disney players that | But can we conclude that there are 25000000 destiny | |
00:03:22,400 --> 00:03:26,500 [4.100000] | 00:03:24,890 --> 00:03:29,510 [1.610000] | 00:03:24,563 --> 00:03:29,461 [1.937000] | 00:03:24,379 --> 00:03:27,635 [2.121000] | |
twenty five million Destiny players that play on average three hours | played on average 3 hours a day the answer as you may have guessed | that play on average three hours a day the answer as you may have | players that play on average, 3 hours a day. | |
00:03:26,500 --> 00:03:29,040 [2.540000] | 00:03:27,770 --> 00:03:32,980 [1.270000] | 00:03:27,635 --> 00:03:30,620 [1.405000] | ||
a day? The answer, as you may have | the answer as you may have guessed is no Activision talks about | The answer as you may have guessed is no. | ||
00:03:29,510 --> 00:03:31,430 [4.888000] | 00:03:33,010 --> 00:03:37,430 [1.388000] | 00:03:29,760 --> 00:03:35,560 [4.638000] | 00:03:29,461 --> 00:03:34,398 [4.937000] | 00:03:31,500 --> 00:03:36,810 [2.898000] |
guessed, is no. | the community of twenty five million registered players the key word | it is no Activision talks about a community of 25 million registered | guessed is now activision talks about a community of twenty five | Activision talks about a community of 25000000 registered players. |
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Activision talks about the community of twenty five million | million richer players the key word reduced it this means that they have | |||
00:03:34,960 --> 00:03:39,510 [4.550000] | 00:03:37,600 --> 00:03:42,620 [1.910000] | 00:03:35,560 --> 00:03:41,510 [3.950000] | 00:03:36,810 --> 00:03:38,825 [2.700000] | |
registered players. The key word is "registered". | is registered this means that they have seen twenty five million | players the keyword it registered this means that they have seen | The key word is reduced it. | |
00:03:39,510 --> 00:03:43,270 [3.069000] | 00:03:42,090 --> 00:03:46,500 [0.489000] | 00:03:41,135 --> 00:03:45,708 [1.444000] | 00:03:38,825 --> 00:03:42,579 [3.754000] | |
This means that they have seen twenty five million people go | 25 million people go through their system bit at Players we did not | twenty five million people go through their systems they get players who | This means that they have seen 25000000 people go | |
00:03:43,270 --> 00:03:46,960 [1.140000] | 00:03:42,620 --> 00:03:46,960 [1.790000] | 00:03:42,579 --> 00:03:44,410 [1.831000] | ||
through their systems. Beta players who did not purchase | people go through their systems better players who did not purchase | through their systems. | ||
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the game are counted. As well as players who have played | the game are counted as well as players who have played but stopped | protect the game or counted as well as players who have played | did not have changed the game are counted as well as players who have | Video players would did not purchase the game are counted |
00:03:50,610 --> 00:03:53,510 [3.029000] | 00:03:51,800 --> 00:03:56,910 [1.839000] | 00:03:50,610 --> 00:03:56,390 [3.029000] | 00:03:50,131 --> 00:03:55,030 [3.508000] | 00:03:49,285 --> 00:03:53,639 [4.354000] |
but stopped. There are not twenty five million | they are not twenty five million people playing destiny best twenty | but stopped they are not 25 million people playing Destiny at best | played but start they are not twenty five million people playing destiny | as well as players who have played but stopped they are not |
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people playing Destiny. At best twenty five million people | five million people have tried destiny now about the time spent let's | twenty five million people have tried this to me now about the time | twenty five million people have tried testing now about the time | 25000000 people playing destiny. |
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have tried Destiny. Now. | 25000000 people have tried this teeny now about the time | |||
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About the time spent. Let's be clear. | be clear Activision had blurry choice of words to describe the time | spent let's be clear Activision had blurry choice of words to | spent let's be clear activision had blurry choice of words to describe | spent let's be clear, Activision had blurry choice of |
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Activision had a blurry choice of words to describe the time spent. | spent the lead player engagement is not a universal KPI but one | describe the time spent daily player engagement is not a universal | the time spent they leap player engagement is not a universal kick | words to describe the time spent. |
00:04:08,800 --> 00:04:13,320 [4.520000] | 00:04:12,080 --> 00:04:17,530 [1.240000] | 00:04:12,725 --> 00:04:17,755 [0.595000] | 00:04:08,970 --> 00:04:12,747 [4.350000] | |
Daily player engagement is not a universal KPI. | kpi but one thing is sure it does not mean that the 25 million | yeah but one thing is sure it does not mean that the twenty five million | Daily player engagement is not a universal API, | |
00:04:13,320 --> 00:04:16,210 [3.676000] | 00:04:13,720 --> 00:04:17,530 [3.276000] | 00:04:12,747 --> 00:04:16,996 [4.249000] | ||
But one thing is sure. It does not mean | thing is sure it does not mean that the twenty five million | but one thing is sure it does not mean that the 25000000 | ||
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that the twenty five million registered players spend three | registered players spend three hours per day on average the best | registered players been 3 hours per day on average the best guess | registered players spend three hours per day on average the best guess | registered players spend 3 hours per day on average. |
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hours per day on average. The best guess we can make is that | guess we can make is that sort of people play on a given day the average | we can make is that for the people who play on the given day the average | we can make is that sort of people play on a given day the average | The best guess we can make is that for the people who play on a given day, |
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for the people who play on a given day, | ||||
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the average time spent is about three hours. | time spent is about three hours note that part of the players did | time spent is about 3 hours note that part of the players did spend | time spent is about three hours note that part of the players did | the average time spent is about 3 house. |
00:04:29,790 --> 00:04:33,340 [3.643000] | 00:04:31,290 --> 00:04:35,420 [2.143000] | 00:04:31,690 --> 00:04:35,830 [1.743000] | 00:04:30,883 --> 00:04:35,434 [2.550000] | 00:04:29,320 --> 00:04:33,433 [4.113000] |
Note that part of the players did spend a lot more than three hours. | spend a lot more than three hours it isn't average and averages are | a lot more than 3 hours it isn't average and averages are always | spend a lot more than three hours it is an average and averages are | Note that part of the players did spend a lot more than 3 hours. |
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It is an average, and averages are always inflated by particular | always inflated by particular behaviors once again the numbers | inflated by particular behaviors once again the numbers are probably | always plated by particular behaviors once again the numbers are probably | It isn't average and averages are always insulated by |
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behaviors. Once again, | are probably accurate at this time choice of words is prone to rebate | accurate but big time the choice of words is voluntary big and it | accurate but time to choice of words his own terry vague and it is normal | particular behaviors once again, the numbers are probably accurate. |
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the numbers are probably accurate. | ||||
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But this time, the choice of words is voluntarily | At this time to choice of words is voluntary, | |||
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vague. And it is normal for a publisher | and it is normal for a publisher to show the bright side of business | is normal for a publisher to show the bright side of business every | for a publisher to show the bright side of business every company does | vague and it is normal for publisher to show the bright side of business. |
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to show the bright side of business. | Every company does that, but let's remain cautious and | |||
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Every company does that. But let's remain cautious | every company does that but let's remain coaches and keep a critical | company that that but let's remain kosher and keep a critical eye | that but let's remain kosher and keep a critical eye when confronted | keep a critical eye when confronted with such statements. |
00:04:53,740 --> 00:04:57,850 [4.110000] | 00:04:54,710 --> 00:04:59,550 [3.140000] | 00:04:55,310 --> 00:05:00,610 [2.540000] | 00:04:56,120 --> 00:05:00,938 [1.730000] | |
and keep a critical eye when confronted with such statements. | eye when confronted with such statements to conclude data is | when confronted with such statements to conclude data is truly powerful | with such statements — To conclude data is truly powerful to bring | |
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To conclude, data is truly powerful to bring objectivity in | truly powerful to bring objectivity in decision making as long as it | to bring up the activity in decision-making as long as it | objectivity in decision making as long as it is not manipulated — | To conclude data is truly powerful to bring objective |
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decision making. as long as it is not manipulated. | is not manipulated there are so many explanations of why data can | is not manipulated there are so many explanations of why data can | ihtti in decision-making as long as it is not manipulated. | |
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There are so many explanations of why data can be misleading. | be misleading in the second it eighteen WNED | be misleading in the second episode we will see completely different examples | There are so many explanations of why data can be misleading — The second | There are so many explanations of why data can be misleading. |
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In the second episode, we'll see completely different examples. | In the second episode, we will see completely | |||
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different example stay tuned. |