manual | watson | voxolab | microsoft | |
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Welcome to the second episode of the Bullshit Radar. | welcome to the second episode of the bullshit rada in this video | welcome to the second episode of the bullshit radar in this video | — Thank — And to the second episode of the bolshy trader in dispute | Welcome to the second episode of the b******* Raider. |
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In this video, two important questions. | two important questions do video games lead to house Eimer and | two important questions do video games lead to house Diner and Metal | you two important questions video games lead to house and metal gear | In this video 2 important questions do video games lead to House. |
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Do video games lead to Alzheimer? And, Metal Gear Solid or Avengers? | metal gear solid or Avengers who's the big winner so apparently clean | Gear Solid or Avengers who's the big winner so apparently playing Call | solid or adventurers who's the big winner apparently plane call of | I'm are and Metal Gear Solid or Avengers, who's the big winner. |
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Who's the big winner? So, apparently, | So apparently playing Call of Duty increases the risk of | |||
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playing Call of Duty increases the risk of developing | coal of duty increases the risk of developing how dreamers disease | of Duty increases the risk of developing housing mirrors disease | duty increases the risk of developing how they've nursed disease scary | developing Alzheimer's disease, scary right. |
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Alzheimer's disease. Scary, right? | scary right according to this article when trying to come out | scary right according to this article when trying to come out | right according to this article when trying to come out of the virtual | |
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According to this article, when trying to come out of a | of the virtual maze gamers navigate to screen using a key area of | of a virtual maced Gamers navigate to screen using a key area of | According to this article when trying to come out of virtual maze. | |
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virtual maze, gamers navigate the screen using a | maze gamers navigate the screen using a key area of the brain called | Gamers navigate the screen using a key area of the brain called the code 8. | ||
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key area of the brain called the caudate nucleus | the brain called the could date new clues where is non gamers | the brain called the caudate nucleus where is non-gamers rely on the brain | the could eight new clues where his non gamers rely on to bring special | Nuclear is whereas non gamers rely on the brain special memory system. |
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whereas non gamers rely on the brain's special memory | rely on to bring special memory system hippocampus still quoting | special memory system hippocampus to quoting the article that's | memories system the hippocampus still quoting the article i this | |
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system: the hippocampus. | The Hippocampus. | |||
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Still quoting the article, past research has shown that | the article past research has shown that people who relied on | research has shown that people who relied on Kodi nucleus dependent | research has shown that people who died and her date mutiny use dependent | Still, quoting the optical pass research has shown that |
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people who rely on caudate nucleus | could date mutually use dependence strategies have lower gray matter | people who relied on code 8. | ||
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dependent strategies have lower gray matter | and functional brain activity in the he put men's people who play | strategies have lower gray matter and functional brain activity in | strategies have a lower grey matter and functional brain activity in | Nuclear is dependant strategies have lower grey matter and functional |
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and functional brain activity in the hippocampus. | the hippocampus this means people who play a lot of action video | the hippocampus dismiss people who play a lot of action video games | brain activity in the Hippocampus. | |
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This means people who play a lot of action | a lot of action video games could have reduced hippocampal integrity | games could have reduced hippocampal Integrity which is associated with | could have reduced people camp or integrity which is associated with | This means people who play a lot of action video games could have |
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video games could have reduced hippocampal | reduced hippocampal integrity, which is asociated with increased | |||
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integrity, which is associated with | which is associated with increased risk for Alzheimer's disease so | |||
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increased risk for Alzheimer's disease. | increased risk for Alzheimer's disease so playing action video | increased risk for alzheimer's disease so playing action video | risk for Alzheimer's disease. | |
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So. Playing action video game | playing action video game leads to increased risk of suffering | game leads to increased risk of suffering from Alzheimer's disease | game leads to increased risk of suffering from alzheimer's disease | So playing action video game leads to increased 3 of suffering |
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leads to increased risk of suffering from Alzheimer's | from Alzheimer's disease but does it really well a truce is that | from Alzheimer's disease. | ||
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disease. But does it really? | but does it really well the truth is that we don't know what happened | but does it really the truth is that we don't know what happened | But does it really? | |
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Well, the truth is that | we don't know what happened there well study eight concluded that | Well, the truth is that we don't know. | ||
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we don't know. What happened there? | there well this 38 concluded that players use navigation strategies | there the study concluded that players use navigation strategies | What happened there well the study a concluded that players use | |
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Well, The study A concluded that | ||||
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players use navigation strategies that rely on the caudate | players use navigation strategies that could light on the coup date | that could light on the Kodak nuclear so much more than none | that light on the code eight nucleus much more than non video game players | navigation strategies that red light on the code 8 nuclear is |
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nucleus much more than non video game players. | nucleus much more than non video game players the previous | video game players a pretty steady let's go it's tiny bee show | a previous study let's call it study showed that people who rely on could | much more than non video game players. |
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A previous study, let's call it Study B, | study that's cool that study being showed that people who rely on | The previous tiny let's call it study be showed that people | ||
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showed that people who relied on caudate nucleus | could nucleus dependent strategies Laura gray matter and functional | that people who rely on Kodi nucleus dependent strategies had lower | it nucleus dependent strategies had lower grey matter and functional | rely on coding nucleus. |
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dependent strategies had lower gray matter and functional | brain activity in the hippocampus and assert study concluded that | gray matter and functional brain activity in the hippocampus an | Dependent strategies had lower grey matter and functional brain | |
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brain activity in the hippocampus. And a third study | absurd study concluded that reduce volume in the hippocampus is | brain activity in the hippocampus and a search study concluded that | activity in the Hippocampus. | |
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concluded that reduced volume in the hippocampus is associated | reduced volume in the hippocampus is associated with neurological | reduced volume in the hippocampus is associated with neurological | And assert study concluded that reduced folder. | |
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with neurological disorder. So the journalist assumes that the | disorder so the journalists assume that the results of all the studies | associated with neurological disorder so the journalist assume | disorder so the journalists assume that the results of all these studies | Mindy hippocampus is associated with neurological disorder. |
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results of all the studies could be linked. | that the results of all the studies could be like he made quite a classic | So the journalist assumed that the results of all these | ||
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could be linked he made quite a classic mistake by taking such | could be linked he make quite a classic mistake by taking such | studies could be linked. | ||
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He made quite a classic mistake by taking such a shortcut. | a short the real conclusion as acknowledged by scientists is | Mistake by taking such a short cut the real conclusion Isaac knowledge | a shortcut the real conclusion as acknowledge bank scientists is that | He made quite a classic mistake by taking such a short cuts. |
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The real conclusion, as acknowledged by scientists, | by The Talented is that we need to do further research the journal | The real conclusion as acknowledged by with scientists is that we | ||
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is that we need to do further research. | that we need to do further research the journalist rely on real numbers | we need to do further research the journalists rely on real numbers | need to do further research. | |
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The journalist relied on real numbers, but failed to provide an | but failed to provide an accurate picture of the situation there | East rely on real numbers but failed to provide and decorate | but failed to provide and that great picture of the situation there are | The journalists rely on real numbers, but fail to provide a necker |
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accurate picture of the situation. There is almost no doubt on why | are almost no doubt on what he would do that it's no secret | picture of the situation they're almost no doubt on why he would | almost no doubt on what he would do that it's no secret that a dramatic | a picture of the situation. |
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he would do that. It's no secret that a dramatic | do that it's no secret that do dramatic headline will definitely | There are almost no doubt online, he would do that. | ||
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headline will definitely drive more traffic. | that a dramatic headline will definitely drive more traffic and | drive more traffic and there was nothing wrong with the fact of | headline will definitely drive more traffic and there is nothing wrong | It's no secret that the dramatic headline will definitely drive |
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And there is nothing wrong with the fact of | there is nothing wrong with the fact of popularizing complex | popularizing complex scientific study for mainstream audience few | with the fact of vocal arising complex scientific study for | more traffic and there is nothing wrong with the factors popularizing |
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popularizing complex scientific study | scientific study for a mainstream audience few people would actually | complex scientific study for a mainstream audience. | ||
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for a mainstream audience. Few people would actually check | check this article but popularizing is not the same as transforming | people would actually check this article but popularizing is not | a mainstream audience few people would actually check this article | Few people would actually check this article. |
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this article. But popularizing | but popularizing is not the same as transforming the results of | But popularizing is not the same as transforming the results of the study. | ||
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is not the same as transforming the results of the study. | the results of the study let's take one final example this time | the same as transforming the results of the study let's take one final | the study let's take one final example this time article that | |
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Let's take one final example. This time, the article that | Dick article that surprised this was just one the article is based | example this time the article that surprises what this one the article | surprised this one this one the article is based on what appears | Let's take one final example. |
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surprised us was this one. The article is based on what | This time, the article that surprised this was this one. | |||
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appears to be factual numbers. Let's see. | on what appears to be factual numbers let's see metal gear solid | is based on what appears to be factual numbers let's see Metal | to be factual numbers let 's see here so it five defendant pain made | The article is based on what appears to be factual numbers. |
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Metal Gear Solid V: The Phantom Pain made one hundred seventy nine | five the phantom pain made one hundred seventy nine million | Gear Solid V the phantom pain made 179 million globally on its opening | Let's see Metal Gear Solid 5. | |
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million globally on its opening day. | globally on its opening day compare that to blockbuster adventures | day compared that to the Blockbuster Avengers Age of Ultron which made | one hundred seventy nine million globally on its opening day compare | The Phantom Pain made 179000000 globally on its opening day. |
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Compare that to the blockbuster Avengers: Age of Ultron, | age of Ultron which made eighty four million globally on its | that to the blockbuster avengers age will trim which made eighty | Compare that to the blockbuster adventures Age of Ultron, | |
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which made eighty four million globally on its opening day. | opening day yes the phantom pain made almost twice as much so | 84 million globally on its opening day yes the phantom pain made | four million globally on its opening day yes the phantom pain mate always | which made 84000000 globally on its opening day. |
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Yes. The Phantom Pain made almost | almost twice as much so Avengers Age of Ultron made 84 million | try to as much measures edge of ultrasounds made eighty four million | Yes, the scent of pain made almost twice as much. | |
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twice as much. So, Avengers: Age of Ultron | adventures age of Coltrane's made eighty four million globally on | So Avengers Age of Ultron is made 84000000 globally | ||
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made eighty four million globally on its opening day? | its opening day guess what it's wrong let's look at the details | globally on its opening day guess what it's wrong let's look at | globally on its opening day guess what it's wrong let's look at | on its opening day guess. |
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Guess what? It's wrong. | Wat it's wrong. | |||
00:03:30,700 --> 00:03:34,220 [1.700000] | 00:03:31,270 --> 00:03:37,170 [1.130000] | 00:03:31,130 --> 00:03:37,374 [1.270000] | 00:03:30,349 --> 00:03:32,400 [2.051000] | |
Let's look at the details. Obviously, | the details obviously the source used here is Box Office Mojo | the details obviously the source he used here is box office mojo | Let's look at the details. | |
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the source used here is Box Office Mojo. | obviously the source used here is box office mode you the reference | the reference for everything box office that when you use data I've | reference for everything box office but when you use data as evidence | Obviously, the source used here is box office mojo the reference |
00:03:37,700 --> 00:03:40,540 [2.840000] | 00:03:38,270 --> 00:03:42,840 [2.270000] | 00:03:37,946 --> 00:03:39,870 [2.594000] | ||
The reference for everything box office. | for everything box office but when you use data as evidence | for everything box office. | ||
00:03:40,840 --> 00:03:43,610 [3.734000] | 00:03:42,950 --> 00:03:46,690 [1.624000] | 00:03:42,160 --> 00:03:45,950 [2.414000] | 00:03:42,558 --> 00:03:47,897 [2.016000] | 00:03:40,570 --> 00:03:44,574 [4.004000] |
But, when you use data as evidence, you better know the | you better know the source there's something fishy about the argument | evidence you better know the source there was something fishy about | you better know the source there is something fishy about the argument | But when you use data as evidence you better know the source there is |
00:03:44,190 --> 00:03:46,050 [1.860000] | 00:03:45,950 --> 00:03:51,110 [0.100000] | 00:03:44,574 --> 00:03:46,790 [1.476000] | ||
source. There's something fishy about the argument. | the argument first Avengers Age of Ultron did not have a unique | something fishy about the argument. | ||
00:03:46,690 --> 00:03:48,430 [1.740000] | 00:03:47,900 --> 00:03:51,660 [0.530000] | 00:03:47,897 --> 00:03:52,250 [0.533000] | 00:03:47,910 --> 00:03:52,452 [0.520000] | |
First, | first Avengers age of Ultron did not have a unique world wide | first adventures age of neutron did not have a unique worldwide release | First Avengers Age of neutron did not have a unique worldwide | |
00:03:48,430 --> 00:03:52,820 [4.390000] | 00:03:51,660 --> 00:03:55,180 [1.160000] | 00:03:51,110 --> 00:03:57,940 [1.710000] | 00:03:52,452 --> 00:03:56,370 [0.368000] | |
Avengers: Age of Ultron did not have a unique world wide release. | release the eighty four million was domestic U. | worldwide release 84 million was domestic us figures only but | release the 84000000 was domestic USS figures only. | |
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The eighty four million was domestic U. S. figures only. | S. | eighty four million was domestic us figures only but the most | ||
00:03:57,800 --> 00:04:02,660 [2.140000] | 00:03:55,370 --> 00:03:59,940 [4.570000] | 00:03:57,940 --> 00:04:03,460 [2.000000] | 00:03:58,564 --> 00:04:04,046 [1.376000] | 00:03:57,840 --> 00:04:01,600 [2.100000] |
But the most embarrassing thing is the analysis in itself. | figures only but the most embarrassing thing is D. | the most embarrassing thing is the analysis himself the relevance | embarrassing thing the nrc seems health the relevance of they won | The most embarrassing thing is the analysis, Intel's. |
00:04:02,660 --> 00:04:05,840 [2.680000] | 00:03:59,940 --> 00:04:05,340 [5.400000] | 00:04:03,490 --> 00:04:06,900 [1.850000] | 00:04:04,046 --> 00:04:08,092 [1.294000] | 00:04:02,690 --> 00:04:06,979 [2.650000] |
The relevance of day one revenues to estimate the overall | analysis himself the relevance of day one revenues to estimate | of they won ribbon used to estimate the overall profitability of | revenues to estimate the overall profitability of the project is not | The relevance of day one revenues to estimate the overall profitability |
00:04:05,840 --> 00:04:08,800 [3.130000] | 00:04:05,340 --> 00:04:08,970 [3.630000] | 00:04:06,900 --> 00:04:10,660 [2.070000] | 00:04:08,092 --> 00:04:12,106 [0.878000] | 00:04:06,979 --> 00:04:10,002 [1.991000] |
profitability of the project is not the same | the overall profitability of the project is not the same in | the project is not the same in the movie business then in the video | the same in the movie business then into video game business what are | of the product is not the same in the movie business. |
00:04:08,800 --> 00:04:11,910 [3.110000] | 00:04:08,970 --> 00:04:12,880 [2.940000] | 00:04:10,660 --> 00:04:14,670 [1.250000] | 00:04:10,002 --> 00:04:11,900 [1.908000] | |
in the movie business than in the video game business. | the movie business then in the video game business what are the potential | game business what are the potential sources of revenues for a game | Then in the video game business? | |
00:04:11,910 --> 00:04:15,520 [2.521000] | 00:04:12,880 --> 00:04:17,190 [1.551000] | 00:04:12,106 --> 00:04:16,093 [2.325000] | 00:04:11,900 --> 00:04:14,431 [2.531000] | |
What are the potential sources of revenues for a game like Metal Gear | sources of revenues for a game like metal gear solid five sales | the potential sources of revenues for a game like metal gear solid | What are the potential sources of revenues | |
00:04:15,520 --> 00:04:18,960 [0.880000] | 00:04:14,670 --> 00:04:19,390 [1.730000] | 00:04:16,093 --> 00:04:20,468 [0.307000] | 00:04:14,431 --> 00:04:16,400 [1.969000] | |
Solid V? Sales of the prologue, Ground Zero, | like Metal Gear Solid 5 sales of the prologue Ground Zero sales of | five sales of the pro ground zero sales of the game and micro | for a game like Metal Gear Solid 5? | |
00:04:18,960 --> 00:04:21,720 [2.375000] | 00:04:17,190 --> 00:04:21,410 [4.145000] | 00:04:19,390 --> 00:04:23,400 [1.945000] | 00:04:20,468 --> 00:04:24,780 [0.867000] | 00:04:16,880 --> 00:04:21,335 [4.455000] |
sales of the game and microtransactions. | of the prologue ground zero cell of the game and microtones actions | the game and microtransactions the majority of the game sales | transactions the majority of the game sales will happen in a pretty short | Sales of the prologue ground zero cell of the game and micro transactions. |
00:04:21,720 --> 00:04:24,770 [1.124000] | 00:04:21,720 --> 00:04:24,770 [1.124000] | 00:04:21,335 --> 00:04:22,844 [1.509000] | ||
The majority of the game sales will happen in a pretty short | the majority of the game sales will happen in a pretty short | The majority of the game. | ||
00:04:25,210 --> 00:04:27,170 [0.221000] | 00:04:24,770 --> 00:04:29,950 [0.661000] | 00:04:23,440 --> 00:04:24,770 [1.991000] | 00:04:24,800 --> 00:04:30,136 [0.631000] | 00:04:22,844 --> 00:04:25,431 [2.587000] |
period. But what about a movie like | period but what about a movie like Avengers age of cultural the eighty | will happen in a pretty short. | period but what about a movie like avengers each of cultural eighty | Sales will happen in a pretty short period, |
00:04:27,820 --> 00:04:31,090 [1.060000] | 00:04:25,520 --> 00:04:30,140 [3.360000] | 00:04:25,431 --> 00:04:28,880 [3.449000] | ||
Avengers: Age of Ultron? The eighty four million figure | But what about the movie Black Avengers Age of Ultron the 84 | but what about the movie like adventures age of cultural. | ||
00:04:31,090 --> 00:04:34,560 [3.096000] | 00:04:29,950 --> 00:04:33,750 [4.236000] | 00:04:30,140 --> 00:04:33,750 [4.046000] | 00:04:30,136 --> 00:04:34,102 [4.050000] | 00:04:29,460 --> 00:04:34,186 [4.726000] |
was just for one country - granted the biggest one - | four million figure was just for one country granted to biggest | million figure was just for one country granted the biggest | four million figure was just for one country granted to be biggest | The age of 4000000 figure was just for one country granted the biggest |
00:04:34,560 --> 00:04:37,370 [4.200000] | 00:04:33,750 --> 00:04:38,760 [5.010000] | 00:04:33,750 --> 00:04:37,710 [5.010000] | 00:04:34,102 --> 00:04:39,495 [4.658000] | 00:04:34,186 --> 00:04:36,630 [4.574000] |
and for one part of the business model. | while and for one part of the business model among the revenue sources | one and for one part of the business model among | one and for one part of the business model amanda revenue sources that | 12 and 41 part of the business model. |
00:04:37,370 --> 00:04:39,990 [2.620000] | 00:04:38,760 --> 00:04:44,580 [1.230000] | 00:04:37,710 --> 00:04:41,800 [2.280000] | 00:04:39,495 --> 00:04:45,669 [0.495000] | 00:04:37,430 --> 00:04:41,833 [2.560000] |
Among the revenue sources that were forgotten, | that were forgotten figure DVD and Blu rays Vere de TV rights toys | the revenue sources that were forgotten figure DVD and Blu-ray | were forgotten figure dvd blu ray veered tv rights toys license tears | Among the revenue sources that were forgotten figure DVD. |
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feature DVD, Blu Ray, VOD | VOD TV right toys license deals and Comics So speaking of | Blu Rays via dei TV rights toys license deals and comics so speaking | ||
00:04:43,160 --> 00:04:47,770 [4.610000] | 00:04:44,680 --> 00:04:49,170 [3.090000] | 00:04:47,290 --> 00:04:51,320 [0.480000] | 00:04:45,669 --> 00:04:50,136 [2.101000] | 00:04:46,865 --> 00:04:49,650 [0.905000] |
TV rights, toys, license deals, and comics, so speaking of day one | license deals and comics so speaking up they want sales is not relevant | they were on sale is not feel like I'm here this time neither | and comics so speaking up they won sales is not valid and here this | of day one sales is not relevant here. |
00:04:48,180 --> 00:04:50,140 [1.960000] | 00:04:49,170 --> 00:04:53,890 [0.970000] | |||
sales is not relevant here. | here this time neither do numbers Nordic conclusion is correct | |||
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This time, neither the numbers, nor the | the article is just another chapter in the traditional narrative video | the numbers in order conclusion is correct the article is just | time neither do numbers nordic conclusion is correct the article | This time, neither did numbers nor the conclusion is correct, |
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conclusion is correct. The article is just another | another chapter in the traditional narrative video gaming makes | is just another chapter in the traditional narrative video | the articled is just another chapter in the traditional narrative video | |
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chapter in the traditional narrative | ||||
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"Video gaming makes more money than Hollywood". | gaming makes more money than Hollywood as in any situation | more money than Hollywood as an n situation contact is key | gaming makes more money than hollywood as in any situation context is key | gaming makes more money than Hollywood as in any situation. |
00:05:01,740 --> 00:05:04,810 [3.070000] | 00:05:03,410 --> 00:05:08,810 [1.400000] | 00:05:04,178 --> 00:05:09,123 [0.632000] | 00:05:03,390 --> 00:05:06,871 [1.420000] | |
As in any situation, context is key to | context is key fully grasp information and put numbers in perspective so | to fully grasp information and put numbers in perspective so again | Context is key to fully grasp information and put | |
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fully grasp information and put numbers in perspective. | to fully grasp the information and put numbers in perspective | numbers in perspective, so again remember keeping | ||
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So again, remember: | again remember keeping a critical eye we're looking at data numbers | so again remember keeping a critical eye when looking | remember keeping a critical eye or looking at data numbers analysis | |
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keeping a critical eye when looking at data, numbers, analysis | analysis reports he's keen to avoid falling into misleading interpretation | at data numbers analysis report each key to avoid pulling into | a critical eye when looking at data numbers analysis | |
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reports is key | misleading interpretations and when you're the one using data | reports he's key to avoid falling into misleading interpretations and | reports is key to avoid falling into misleading interpretations. | |
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to avoid falling into misleading interpretations. | ||||
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And when you're the one using data, be wise. | and when you're the one using data me why don't fall into the trap | be wise don't fall into the Trap of distorting your data when | when you're the one using data be wife don't fall into the trap of | And when you're the one using data be wise don't fall into |
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Don't fall into the trap of distorting your data | of distorting your data when they don't say what you saw this | distorting your data when they don't say what you saw — Thank you | the trap of distorting your data when they don't | |
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when they don't say what you thought they would. | it don't say what you thought they would | say what you saw they would. |